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PREVIOUS:If a player knows that their hand is unlikely to get much better or if they run the risk of earning a lot of points from unmelded cards, dropping early can be beneficial. For example, rather than risk losing more points, it might be prudent to leave the game early if a player has a number of high-value cards with no obvious way to form melds. On the other hand, it is equally crucial to know when to hold onto a hand. It may be worthwhile to be patient if a player has multiple possible melds forming and only needs one or two more cards to finish them. One should weigh one's own hand as well as the actions of opponents when deciding whether to hold. You may be able to take advantage of the potential in your own hand if opponents are discarding cards that could help you or appear hesitant in their plays, which could mean that they are having trouble as well.NEXT:For instance, it might be a sign that an opponent is almost finished with their hand if they discard a card you believe they need for a run. Holding onto similar cards that might interfere with their plans might be a good idea in these situations. In addition, players can strategically use discards to trick their opponents. Players can confuse others about their true intentions by discarding cards that don't seem to be useful while keeping those that could complete a meld. This strategy not only shields one's own hand but also casts doubt on what the opposition might require. A hallmark of proficient Rummy Cue players is their ability to read the discard pile well and take advantage of it.

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